Hello,
I have question to more advanced users: how to mix complex shapes? (like this:)
SD miss some more advanced techniques of blending more "3d" objects like grass;
where objects lay one on the other ect. IMO SD is oriented to 2d and forgot that with 3d we can achieve even more.
Maybe it will be possible to import some 3d models to SD? and then scatter them there with parameters like "collide tolerance", " curvature", "curly object" "follow path" "pivot rotate" ect.?
For now the only solution I figured out is to project hight maps in the 3d software and import them into SD....but still there is a problem to blend them in proper way...
Any advices?
Replies
Browse the master thread or the showcase thread. You'll be surprised with what people have done procedurally.
I see here a field for upgrades/improvements.