Hi,
I'm currently working on some models for a portfolio, so I decided to ask for some opinions on the models I'm thinking on presenting. Currently, I'm working on a retro rifle, XM16E1. I still need to finish texturing the rounds and the mag follower, but otherwise it's mostly done, I think.
Thanks for looking.
Perspective
Side views:
And some wireframe views:
And, finally, the textures:
Main body
Furniture
Replies
Will probably do some more tweaking on those materials - not quite happy with the mag and may remove some of the oil traces.
Would you mind showing the high poly as well?
Most smaller details were added to the normal map in photoshop, so I'm afraid the high poly in itself isn't very exciting.
Anyway, thanks for the comments.
Ah, yes, that one. Haven't played the game, but remember seeing a toy model of it on ebay some time ago - not a bad concept.
For example, are there two pieces of metal that slide against each other over and over again? Chances are that there will be some long, straight scratches that go in the direction of the movement.
I do, though, like the fact that you're not going overboard with the ware on this, it makes it much more believable!
Finished redoing the mesh, so here's an update. Ended up redoing most of the receiver, as I noticed some proportions were off. Long story short, found some CAD files for real receivers, so re-modelled the receiver according to these (it turned out it was wider than it should have been).
Also removed most stray scratches, so it looks less random.
Had forgotten some details, updated the update with the new images.
Long time no post on this one. I put this project aside and worked on other stuff in the meanwhile. Recently, I decided to give it another try.
As Micaki pointed out, furniture was quite boring, so I tried to “liven it up” a bit. I tried to reproduce the fiber glass look that was used for the furniture at the time. It’s a somewhat random material (a bit like Bakelite in that aspect) – it varies from relatively uniform black to mottled. It’s also quite fragile, so it tended to crack easily and scratch.
Made some minor changes to geometry – mainly to front sight.
Thanks for your feedback. Previous metal material was OK I think, in fact I didn’t make many changes as it is concerned – it’s just a bigger resolution. Otherwise it’s using the same values. What I tried to change was the furniture material, as the previous one was quite bland.
What do you mean by hdri? The lighting of the model (as it’s using hdri based lighting) or the background?