Hello Fellow PC'ers
As part of my final assignment for my internship, i have to upgrade / redesign a robot. The current robot looks a whole lot like Bumblebee from Transformers movies.
I have a small list of improvements they want on the robot model ( like new chest piece, new shoulders those things ).
While i know the basics of design and I can make things look cool. My study requires me to support my choices based on sources.
Two different exemples would be:
1: for a website i would base my choices made on: current trends / human behavior and color theory.
2: for an animated short movie i would base my choices on: the rule of thirds, books like the animators survival kit and other cinematic rules.
The problem i'm facing is this: i can't seem to find any theory or sources on which to base my robot design. either all sources are just pretty images or deep technological discussion on what a robot should or could, and how software should work. Those kinds of things.
My question to you is:
Where can i find sources on which to base my design?
How would you justify the choices made, instead of basing it on the rule of cool.
Replies
[ame]https://www.youtube.com/watch?v=_mqDjcGgE5I[/ame]
if you haven't studied mechanical engineering you can't
simply because you cannot calculate the forces affecting each part of the machine and therefore you cannot know how thick or sturdy things have to be
[ame="https://www.youtube.com/watch?v=Y5pen3QMgzQ"]https://www.youtube.com/watch?v=mkQ2pXkYjRM[/ame]
http://artist-refs.tumblr.com/tagged/robots
There's a few good basic resources here that go over basic design principals for getting a robot that sort of looks semi-functional to your average Joe.
I'm sure there's a lot of decent ones on some pintrest board or perhaps a good artist who shares their tricks to be discovered on Artstation or even Robot Envy. If you study pretty art that's what you're aiming for, you'll often find that there's more to be learned from it than just eye-candy. :thumbup: