Hey,
I am more or less a beginner when it comes to digital art. I watched quite some tutorials about how to create low poly 3D models and then how to hand paint the textures on them. I am big fan of stylized hand painted game assets. Here I will be posting the progress on my first solo project - a sorcerer's tower. I will create everything by myself, from concept art to the final, hand painted, 3D model.
Here is the concept (I need to work on my drawing skills
):
And here is the current state of the model:
Any comments are more than welcome!
Replies
The bottom part is somewhat done, any tips on how to make the bricks look more like rock? They look a lot like plastic at the moment.
Thanks for your help, I think the rock looks much better now. Top rows are not done yet, just blocked in the basic colors.
Some progress was made, a lot of work to do ...
As far as texture painting goes, your last update is better than the first, as you are using brighter values of your midtone color instead of pure white. Still too much black though, and you can work on placing sharper edges here and there, etc. I would recommend doing some master studies of other handpainted stone that you like though, to get ideas of how other artists interpret materials and what they do to help them read (aged stone shows wear in different ways than aged wood or metal, etc).
Some artists I might recommend are Fanny Vergne, Oleg Linkov, Marie Lazar, and Grace Liu (you can also study handpainted textures from 2d concept artists and illustrators).
Keep it up ^_^
Below you can see my flat texture.
I modelled everything in Maya, then I moved to 3D Coat to UV map and paint (I am more familiar with painting in PS but wanted to learn a new approach). The end results would probably be better if I sticked to PS. As you can see my UV map is quite wacky and I don't see a simple solution to increase the brick density except by hand.
By saying there is too much black do you mean that the crevices are too thick or that the crevices are too dark? The value (lighntess, brightness in HSV/B) of creavices is currently at 15%,16%.
As far as your dark values go, they might still be too dark, as well as the deep crevices themselves too wide.
I brightened up the crevices and made them a bit narrower at the most problematic spots. It looks way better than it did a while back but I am still far from satisfied with my rocks. I will leave them for now and return back to them once I am done with the other things like shingles and mini towers.
I did some work on bricks in general, painted in top bricks and the side tower.