Hello guys, i'm new to 3D as well as polycount, now i have a prolem with this normal baking situation, i've tried to find the solution on internet but no hope, please help me. How can i build low poly model to bake detail on this high poly model?
or some method like using a skewmesh and object space bake, then you will not need any extra geo on the lowpoly, just on the bakemesh.
on top i would bake with 16bit and convert to 8 bit to get rid of the stepping
Thanks for replies guys,
I'll try build more geometry on LP model and bake normal without the nail then i'll bake the nail invidiually and use photoshop to put it on the right place.
I dont understand the part Neox said : bake with 16 bit, i'm using Xnormal for baking but there is no setting for 16 bit . Can you explain that, Neox ?
I dont understand the part Neox said : bake with 16 bit, i'm using Xnormal for baking but there is no setting for 16 bit . Can you explain that, Neox ?
Just render out as *.exr in xNormal. It will automatically save it in floating point.
...I dont understand the part Neox said : bake with 16 bit, i'm using Xnormal for baking but there is no setting for 16 bit . Can you explain that, Neox ?
There is a button in the bottom left corner of the screen that opens the settings for xNormal, you want to go to the image exporter tab and then you can choose the settings for each file type.
As far as the bake, there are two things to consider, either the detail is meant to be seen close up or at a distance. If you need to see it up close then geometry is a better choice, if its from a distance then having slight distortion might not even be noticeable.
Replies
how does your lowpoly look like, what are your bake settings?
I just use simple cube,
Then i duplicated it and added 2 point to fix the distortion baking on the detail,
And the result,
It still has a little distortion on the nail, and i know i got silhouette problem.
What you have there is close to what you can expect, minus that bit of distortion.
on top i would bake with 16bit and convert to 8 bit to get rid of the stepping
I'll try build more geometry on LP model and bake normal without the nail then i'll bake the nail invidiually and use photoshop to put it on the right place.
I dont understand the part Neox said : bake with 16 bit, i'm using Xnormal for baking but there is no setting for 16 bit . Can you explain that, Neox ?
It can be lower poly, this is just my test for another main model, i'll try this solution on the main model.
@ZacD : yea i make edges around the cube hard and seperate UV island, thank you.
There is a button in the bottom left corner of the screen that opens the settings for xNormal, you want to go to the image exporter tab and then you can choose the settings for each file type.
As far as the bake, there are two things to consider, either the detail is meant to be seen close up or at a distance. If you need to see it up close then geometry is a better choice, if its from a distance then having slight distortion might not even be noticeable.