Im not sure why this never showed up in a google search but It keeps happening to me.
Basically I have a character model that needs unwrapping but already has subdivisions and polypaint information. No problem I create a copy and start working on that before realising that zbrush is never going to give me the unwrapping results I need (seams going through the face and in random places all over). Control painting had little to no effect either.
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So I do an unwrap in max instead and export the low poly over as an obj to the same tool as my working copy in zbrush.
When I copy paste the UV's from my max model to my working copy the UV's do this:
UV I want from max export (not entirely completed yet but not the problem)
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Pasted UV onto working copy
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Would this have something to do with having different UV islands? The two models are exactly identical except in that aspect.
Also While I'm here. There is a problem with my polypaint having artifacts the higher resolution I go like little squares and rectangles in certain parts. kind of frustrating trying to sculpt with a bright mosaic pattern in the way without turning off colorize.
Replies
Two notes which may or may not be of importance:
I should probably also try out goz but never really gotten around to it.
Next time I'll just try the polygroups for seams. Seams a lot more reliable and less time consuming.
Thanks for your help.