Hey Polycount!
I've had the privilege of working with
Huy Dinh on a 3D animated idea of The Atom from the Arrow TV series.
Definitely learned a bit from this. I know for sure I should really look into a faster workflow for my hard surface sculpting. I felt like I took a stupid long time getting the forms I wanted.
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And Huy's illustration!
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Replies
My only critiques will be the lack of metalness feeling on the armor, it look a bit flat.
- And the " the atom " logo, way too big on the final image.
Keep up the good work Panda.
I'm actually going to see what happens if I get it to look more Iron Man in terms of material definition.
A quick poster reformat for those interested: