Hey guys,
I ve tired to export model from 3ds max 2015 to cryengine 3, but it somehow looks strange...
http://postimg.org/image/wz0h6jmbt/
I followed the tutorial but there is something weird about that. Also, could it be only caused by textures ?
And also, cryengine wont find my textures, even if theyre in the same folder in model and in TIFF file- any idea why ?
(Created in substance painter and exported for cryengine 3)
Thank you for your time and any responses.
Replies
http://postimg.org/image/634bljl51/
3.6 also introduced the ddna texture type as far as I know, which means that if you're still on 3.3 you should be using the ddn suffix for your normal map and not putting the gloss in the alpha channel. Not 100% sure about this though, and not sure if it would solve your problem. Maybe you should start a thread on the Cryengine forums as well.
Edit: Also the ddn or ddna texture should go in the bumpmap slot, not the detail slot.