Hi,
I'm new to modo and just trying to find my way around the interface. I'm looking for ways to use it with a tablet. Which means, I have to zoom without a mousewheel.
I tried the maya mouse presets but ran into a problem. Basically, the viewport snaps to weird positions when using LMB and MMB simultaneously.
To see what I mean, go to system -> preferences -> remapping and choose "maya" under mouse input presets. There will be a dialog box asking you if you want to utilize ALT+LMB+MMB for zooming. Click yes.
Now, hold ALT+LMB+MMB for zooming, move the mouse around a bit to zoom. Then let go of MMB, but stay on LMB. If you now drag the mouse, the camera will suddenly snap into a different orientation, which is very annoying.
I believe modo keeps reading the horizontal mouse movement while you're zooming and "adds" it on top of your camera orientation as soon as you let go of MMB. Is there anything to be done to keep this from happening?
If nobody can solve this problem, I'd be interested to hear about how other tablet/cintiq users have set up modo in regards to viewport interaction.
Replies
I like how everything drives off the left button.
ALT + L_DRAG - rotate
ALT + SHIFT + L_DRAG - pan
ALT + CONTROL + L_DRAG - zoom
I've tried the defaults you suggested, but they have the same problems.
If I stay on ALT+LMB the entire time and occasionally hit control to zoom, all the while dragging the mouse/pen around, the mouse will snap around eratically
Do you guys let go of LMB or ALT every time you switch between zooming and panning?
If it's off, modo ignores if you press control additionally while already holding down alt. So I guess you guys let go of LMB before going into zoom mode.
Looks like I have to get used to this
Hated it at first but Greg told me to give it a proper go and get used to it and I find it much easier to navigate in with a tablet now.
and spend some time with it. I greatly prefer it on. And yes I will quote the above every time Trackball Rotation comes up :poly124:
@Count Vertsalot: actually, button chording is always on for the mouse buttons, even with the box unchecked, with it checked, it's turned on for keys as well. If you enable it and try what I described, you will notice the camera snapping around as well.
I'll just have to get used to it I guess. I like it in maya/max because simply touching the tablet with the pen tip counts as click, so you only need one additional pen button instead of two. And pressing two at a time like this is not uncomfortable at all.
@Bek: The trackball seems neat, especially the flicking, but is there any trick to make it faster? Even orbiting 180° around a selection takes me a full sweep across my cintiq, which will get tiring very quickly. Or do you simply use flicking/freewheeling in such cases?
Don't think so, no. The idea is that if you drag from the left to right will be at most 180 you've dragged the left end of the sphere to the right end. But you could also try flicking with alt + RMB to continue the rotation once you release RMB. (I use trackball rotation with a mouse)
Not that I know of, max 180 rotation (per axis, if that makes sense) at any one time. But you can use alt+RMB and let it spin, but I haven't found that necessary. And non-trackball seemed super twitchy to me :poly124:
Yeah, trackball rotation is just too sluggish. It drives me batty. Going to turn it off again...
Imagine that when you click is acting as a handle. If you click on the left side, just a bit off center, then it's gonna move slow, IE more click needed to rotate, but if you click way left then it's faster because of more traction. Not saying that it shouldn't be configurable tho
I wish all software had this option. I LOVE it. 1st thing I turn on in mudbox 'cause I can only draw straight lines diagonally (if that makes sens hehe), and the option to rotate the view when hovering on corners saves me a lot of CTRL+Z time.
The more out to the side you click just affects the total amount of rotation you can do in that one stroke before you hit the other screen's border. Thinking about it now, perhaps there could be a way to 'speed up' trackball rotation by having the mouse re-appear at the lefthand side one passing through the right (...you know, like pac man or asteroids) rather than catching on the side and going into that screen-space rotation mode you get from MMB. Then you wouldn't have to do a 360 spin in two strokes; but it would still be at the same 'speed' or distance of mouse movement.
edit: So it turns out in the options under input > remapping there's a trackball speed multiplier, but it only lets you slow the trackball rotation; you cannot go above 100%.
Yes you're right. I had it backwards. I don't think that snapping should be happening. You could file a bug report as see if they look into it.