Brian Panda Choi wrote: »
Your head silhouette is off. In the side by side you provided, the height of the head is WAY too long because you made the head as tall as the height of the mass of hair. In real life, there is space between the top of ones head to the top of the hair silhouette. You need to shorten the length of your forehead/top of your head.
Decent attempt with the clothing wrinkles, but I don't think you're properly approaching it, and as a result, it's affecting the realistic reads of it all. You need to think in terms of anchor points. I would recommend picking up Bogart's Clothing Wrinkles book, but as a starting point, look at real references of shirts, jackets, etc, and notice where the wrinkles (think of them as lines) originate from. These "anchor points" where the wrinkles originate and begin to splay out from are where the clothes are pulling away fro due to gravity. Notice and analyze these anchor points, and how the wrinkles (as lines) wrap around the forms of the body depending on where they are.
Your wrinkles, as you have them, only visually communicate "we exist!" instead of saying "this is the boyd underneath, and this is how we compress under use."
Practially speaking, the length and/or placement of the third arm will make it nigh useless Unless it's constantly only handling objects BEHIND this character, it won't be able to easily extend past the profile front of the character. Just envision the arm trying to reach past the sides of teh character, it won't reach far. The arm needs to be lengthened, redesigned, to be more useful.
Hope that helps. I can clarify anything if you need me to.