Just beat Dying Light, great game, it's awesome that you're a part of their team. While the characters are strong in-game, the environment and props really impressed me. It's a world I just love running around in, it's all so atmospheric and each piece feels so cohesive and familiar. There's a strong grounded feeling to the art that's just hard to put into words, but the gritty but pretty appeal feels so right to me.
Did you guys use substance to texture? After spending some time with Painter and Designer, I was seeing some familiar Substance-esque qualities, particularly in the wear and tear of objects (and roughness/glossiness patterns), but I may be mistaken. In any case, Substance is a killer tool, and the textures across the board look great. Thanks for sharing your work Karol.
Nice job! I've been playing this a lot lately, spending most of my time hiding on top of those buses kicking any zombie that tries to make its way up! Really enjoying it
normally i find those things boring but you gave them a nice feel - my favourites are the plant and the truck. top work and nice presentation renderings!
Sorry to resurrect an old thread but i am currently working on cars for a game and i would very much appreciate if you can shed some info regarding the number of faces per car including interior and undercarriage parts?
I was amaze at the level of detail in Dying light cars and i think you guy's have use lods without interiors for faraway cars.
Would also like to see if possible wireframe of cars.
Replies
Cheers.
Hey, I think it's my way of rendering things. In game they sit pretty nicely I think.
@Cheez: thanks for comment!
Thanks! You can turn wireframe on in SketchFab viewer, only one car so far, but I will try to put more of them.
Love the peeling paint on the car. :poly124:
Thanks! It's DD, as the emblem says
@Twenty Four: thank you!
Also you guys have a really nice shader and lighting setup!
Did you guys use substance to texture? After spending some time with Painter and Designer, I was seeing some familiar Substance-esque qualities, particularly in the wear and tear of objects (and roughness/glossiness patterns), but I may be mistaken. In any case, Substance is a killer tool, and the textures across the board look great. Thanks for sharing your work Karol.
A few of all I made for this game
@dustinbrown thanks!
@reckzilla well, apply!
@Bruneq @Brygelsmack CandyStripes05 @Bolovorix @James. @hawken @rollin thank you.
@smessier Thanks a lot. I personally don't use Substance, yet, but totally want to learn it.
Amazing work sir, and amazing game!
Buses and cars are incredible
Ha, glad you remember! Indeed I made it
@Hatred @odium @toco @Skibur thank you!
@Kazeperstan: thank you! So nice to read such thing, I prefer cars rooftops myself.
@Doomathon: It's because of the burned version, they stayed in the base model for technical reasons.
How did you do the spokes on the bicycle?
@kanga: thanks. They are alpha planes.
One texture set per material. And by material I mean dividing models for car paint, wheels, interior, engine, etc.
Basicaly everything that could be changed without affecting elements that would remain.
@MFTituS: thank you, glad you like them.
I was amaze at the level of detail in Dying light cars and i think you guy's have use lods without interiors for faraway cars.
Would also like to see if possible wireframe of cars.
Thank for any tips
Regards Peter