Hi Guys,
So I am currently working on this Willy Jeep, I feel I am close to finishing the high poly but thought I would post to ask for some help/feedback and what could be tweaked to make it look that much better
I will then bake and create a low poly for something like unreal 4, still tons of work to do though.
(these are just rough renders)
Any critiques are welcome
thanks
Replies
@lophead25 Firstly i took some photos of the Jeep as it was in the Imperial War Museum in London, and then used some online walk around images to get more angles etc.
thanks,
Ross
I did rush it in like 20 minutes just to get something posted I didn't really do myself any favors on the presentation side of things
I shall improve it soon :P
Your Jeep is looking really solid. The windscreen-wiper blades seem to be the only place that needs any more attention. They're a fairly distinct feature on the original jeep. They both point in one direction and are linked by a bar in the middle.
Also here are some more screenshots/angles
What I need help more on is materials so if anyone knows of good values for this type of metal used as well as rubber values that would be awesome or point me in the direction to someone who does!
There is only AO and Diffuse in these shots. I have yet to do roughness and spec maps, also I have not done final bakes yet so you will notice some areas in that department
Quick Wireframe shot:
These are just renders of different angles!
thanks,
Ross!
looking forward to seeing the missing maps added in to really get an idea of the materials
right now I feel the scratches are too big and consistent annnnnnnnd in some areas that I wouldn't really imagine would be scratched up, maybe if they were accompanied by some dents it would help sell it more
tears in the seats and some mud on the tires and elsewhere would also go a long way
thanks for your feedback though, @candytsripes05 where are the scratches that look a bit off ? I'll see what I can do about adding dents into it, would be good to do it.
@Legion_studios I would love to put a mounted gun on top! but its a whole project in itself haha maybe one day if i create a mounted gun ill put it togerther
Thanks for your replies!
Before the texturing, I would go back on your modelling a bit if you don't mind.
The most easily spotted feature of those jeep is the grille. Your's is a bit too tall near the hood (bonnet for you chaps :P)
See how there's not much room between the top of the grille's slots and the hood :
The hood should also be flat, yours seems a bit angled upwards.
Windshield's frame seems a bit tall under the windows, but that's minor, the rest of the shape seems spot on! The shape of the tub looks good as well.
You should have indents under the pioneer tools - the shovel and pickaxe, hard to see if you have those. The shovel seems too long, with its head too small.
You're also missing the tool boxes in the rear of the tub.
Your tires are a bit too big, and too "crude". They should be slightly rounded with more rubber ridges.
Your spring leaves looks a bit thin, they have to hold up to 3000lbs of jeep, they were made heavy duty!
Also, it would pay big time to add all the small details in Zbrush/photoshop for the rivets and welds! Some baking to have rounder edges (most of it was built with stamped panels, so it's rounded and will give you a better in-game result.
As for the texture, the green looks good, although a bit too dark. OD paint is flat and slightly rough in texture, unlike a regular car's paint. When used, it gets shinier and a bit darker, usually where mechanics or drivers would put their hands/boots.
Lastly, the markings on your hood are a bit too tiny, the USA text whould be on top of the hood nearer the stars. Also should have an S on the cowl.
Here's a picture of a part I painted yesterday. Shows how light OD actually is!
If you need add. photos or details, lemme know, hope this helps ! Don't try to rush this too qucikly, it's great training
EDIT : Note how the first picture doesn't have the right thread pattern on the tire, but they should be that slim!
Yeah there are quite a few things I can adjust, I'll have a look at the indents for the axe and its sizes, as well as the wheels and windows. The grill will be a little trickier but I'll see what I can do.
The problem with the willy jeeps is they were so customisable that everyone of them were different in one way or another... I looked at quite a few references and even went to the imperial war museum in London to have a look at one close up
Thanks again for your feedback!
and some of them looks like you can see the seam of the uv map where you tried to merge scratches together like the back left corner of the Jeep
also they all seem to look really similar, same size and thickness. Think realistic, I like the scratches at the bottom of the door area (no clue what that section is called on a jeep) but I would add in some finer ones around the hood from belt scratches from people leaning over to work on the engine, or some on the rails in the back from metal hooks used to strap things down, etc
but I really do believe once you get to adding in dirt and mud it will sell it so much more, subtle things like faded boot prints on the front fender (always see people using that as a stepping stool when working on jeeps in movies) to rust, or cracks in the windshied as well
but like I said before, looking good
Yeah I am planning on potentially sculpting an "assprint" in the seats and currently sculpting some dents in the bonnet etc. I've already adjusted the wheel sizes and front grill as well as the height of the windows.
I need to get hold of some good scratch/paint wear brushes for Photoshop. I'll have a look around.
Thanks for your inputs though! Definitely helping detail it up
and what are the black puddles? oil? lol right now it looks like the jeep is half cow
it's getting there though! : )
oh try rotating one of the seats, the texture is obviously repeated, flip it or somehow make it less noticeable
Maybe I should adjust the microsurface values on the roughness map to make it less reflective...
Any help would be great for what I'm trying to achieve and hopefully you understand what I mean :P
However I have updated the windows to try and give them some more detail
usually chips are never that big unless a large portion of it is rust, and it wouldn't reveal black but more so a silver metal colour. Not sure if you are using a normal map but one would definitely help if you bumped out the outline of the chips to look like it's peeling or at least bubbling up
also it feels random, chipped paint happens for a reason so I suggest thinking about those reasons and applying them to those areas accordingly
yeah good idea, I shall go through the rust patches and think more of where the paint could of come off and exposed the metal underneath. I was originally trying that but I went overboard haha
thanks for your help!