@Sim3DArtist Thanks! everything is highly modular yeah. pretty small set of pieces. I give it thickness for shadowing/baking reasons, and because its a good workflow in general.
@rgbeard these textures are from a sculpt so just a straight up bake. The only math I use at the moment is the one in the default POM node. Some more tricks going in with the...oh wait i didnt post that. Ill dig it up.
Basically this scene is super old, so there was no working POM node, so I made my own, that had some tricks in it, but epic made their own which is infinitely superior, so i am migrating to using that now instead.
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Basically this scene is super old, so there was no working POM node, so I made my own, that had some tricks in it, but epic made their own which is infinitely superior, so i am migrating to using that now instead.
here is a video of an updated wall shader thingy i was working on, that actually use some math to minimize swimming in the parallax: https://www.facebook.com/tor.frick/videos/10153971689857231/