I wanted to start a steampunk scene for my portfolio, also to improve my highpoly modelling skill and speed, planning modular sets, also try out the substance painter and present in Unreal Engine with PBR materials.
I really wanted to see what I could put together and where that might take me. I guess it won't be a short run...
Right now I'm working on what inspired me, a steam locomotive, based on this
CONCEPT what I saw in Steamboy during the credits. As you can see I'm not following it as a blueprint but use it as a reference for the main masses and mix it with real steam locomotive parts.
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I am very interested in the substance designer/UE4 combination and seeing how you will optimize the model for a game engine will be very interesting. I am in for the ride.
Nice work so far.
Cheers
Here is a little progress...
Anyway, its a minor nitpick, I figured I would just point out since its really hard to crit anything at this point and you are looking for feedback. Good work so far!
Also thanks for the feedback. But to be honest I'm not really sure what do you mean. You talked about bigger bevels but on the photo it seems sharper for me.
Could you explain a bit more detailed?
Thanks!
In the image below I highlighted in RED the extra flat surface in this wheel that you don't have (bevel). In yours its just smoothed there. Now I totally understand they are different trains and yours is designed totally different. I was just guessing that this particular edge was not correct at least just looking at it without seeing your actual reference that area looked overly simplified to me. Even if this area is correct in your model, this is something that people should be thinking about all the time honestly.
This is just small nitpick granted, but I think its something that pretty much everyone needs to be careful with and honestly no one will ever get 100 percent right. I just figured I would mention cause I saw a few areas I thought it could be improved. Its a super subtle thing, but I think it really makes a big difference in terms of how the surfaces read in the end.
https://www.colourbox.com/preview/5102688-old-steam-locomotive-engine-wheel-and-rods-details.jpg
Will modify it, thanks to pointing it out!
Actually that wheel was the first thing what I made...
Also I agree with bevel rulz. When I made my mech originally it meant to be just a highpoly. When I decided to make a lowpoly based on it and baked the maps, lots of edge didn't really work well on the normal map, because of the small bevels...
[ame="https://www.youtube.com/watch?v=5MCVjkiHsV4"]Assault Mech Turntable[/ame]
Abrvpt: Thanks!
(I guess because of the clay render and the lighting they look smooth, also the lack of specular, proper texture and shader)