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AWAITING CONFIRMATION: Ridiculous question: how to export?

CatPump
polycounter lvl 2
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CatPump polycounter lvl 2
Okay, I feel like a fool, but how do I export textures from the Quixel Suite?

I've got my maps all done, and they're looking fabulous in the viewer, but now what? How do I actually get those maps?

Yes, there's the export button on the left but it exports pure weirdness (ei: what looks like a full color diffuse map in place of a specular, AO map nowhere to be found, etc).

What I'm looking for is the equivelent of this: fetch.php?media=export.jpg

Obviously I'm new to to Ddo, but what I want in the end is just a diffuse map with all my color, AO and cavs smashed together + normal map + spec map and thats it! What am I missing?

Replies

  • Synaesthesia
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    Synaesthesia polycounter
    Here's where the export settings are located:

    rQ59izN.jpg

    Here's the manual for future reference.
  • teddybergsman
    Synaesthesia beat me to the punch! DDO is a PBR texture authoring tool by default, so to smash albedo + ao together into a good ol' diffuse you would need to select the "Last-gen" profile in the export profile dropdown. Alternatively, you can leave things as-is and just add the "Base Definition" Smart Material as this will bake in cavity and AO in both your albedo and specular maps, which might just be what you're looking for.

    I hope this cleared things up somewhat :)

    - Teddy
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