So recently I jumped back into SP to try the new updates. All the new features are fantastic. There are still a few bugs that are an annoyance, but my biggest problem, which may be my fault, is performance. Specifically, when painting. Here's what I experience:
So, is it normal to use Linear 8bit float as a working format for height (Obviously switching to 16 or 32 before final export)? Or have I just gone overboard with my layers? I hope the latter isn't the case as I'd like to be as non-destructive as possible. Is there anything else I am missing or misunderstanding about the SP workflow? Is anyone else, specifically AMD users, experiencing anything similar? For reference when I started this project performance is fine even with 32bit float for height. So I assume all the layers are contributing to the slowdown. Viewport performance is fine though, no issues there. Only when painting or making changes.
As for specs:
i5 2500k @3
AMD 7870 2gb (In the video my audio is cut out as it re-renders at 8bit for height, I was explaining that I'm not using catalyst 14.4 as SP recommends in the log as I get stability issues in other apps, and the newer 14.12 omega drivers are, from what I read online, worse for my particular card. Currently on 13.12)