I've been tasked with consolidating multi mesh characters into one texture map. Anyone have some recommended workflows? Is it just a matter of combining all objects into 1 then adjusting the UV layout so that they all dont overlap. Then adjust all of their texture maps accordingly? Or perhaps there's a tool out there that would simplify this process?
Thanks
Replies
Make a copy of all the bits into a new mesh. Reset the UV's so they don't overlap, then use a render to texture (transfer maps.. whatever its called in your software) to bake out the related data from the source models to the destination one.
Basically what Vailias said, though you may not have to combine the pieces into one mesh if your boss/client doesn't care about that.