Hi guys,
Portfolio -
www.cristianpall.com
I would be grateful if you can review my portfolio and give me some advice on how can I make it stronger i.e. what can stay and what needs to go, what is missing, what is your first feeling when you view my portfolio.
I am looking for my first job in the industry and find it quite challenging to get feedback from game studios thats why it would be really helpful if I would know where I stand in the crowd.
Cheers!
Chris
Replies
Where to start...
First thing that kind of threw me off was the scrolling header. That is a way for me to select your art work, Likewise I can look at your art by actually clicking on the thumbnails below. Get rid of the header make one static image and stick with it because you don't really need two ways to see you art.
But oddly enough when I click on the scrolling header the page it sends me to I like much more then the page clicking on the thumb nails send me to.
I think you should replace the pages so when you click on the thumb nails you go to the page you have set up for the headers. There is so much I could say about the thumbnail pages that I would change that it would be easier just to replace them with the header pages. But if you do change them, do not keep the paragraph of text before each model... I did not click on the thumb nail to read I want to look closer at the models. Also each thumb nail page has a miserable header image fix that (the header pages header images are better) (does that make sense?). For the love of God and all that is holy get rid of the line of emojies at the bottom of the pages.
Secondly, when you mouse over the thumbnails get rid of the little pop up thing that says the name of the model. It was distracting and I might be just old but I at first thought I could not click on them because of it.
Are you a character artist? If so get rid of the environments, you won't get hired as a character artist because of your environment pieces, in fact you might get passed because the character lead would see something in them he/she does not like.
A pet peeve I have is that none of your images have your name/ email/ website on them. So if a potential employer wants to hire you because they found your image and it does not have your info on it, they might, not take the time to find where this image came from, and thus you could loose out of a chance of employment.
Most of your characters seem to have no spec maps on them at all. If there is a reason that is all good and dandy, but the fact that only one or two characters have spec is a negative. You have normal maps but no spec which is very odd. The point of having a spec map is to help to different materials so leather looks like leather, metal like metal and so on.
Hope this is a little bit helpful.
The website though.
You have way too many pictures of turnaround of your character. You could get rid of all these, or make one beauty shot + one picture with differents sides. There is too much scrolling at the moment.
Use bigger pictures if you can on your main page, it looks empty and you don't want that. It looks shy to be honest. Don't be shy, be proud, make it big. It doesn't matter if you have only 5 pieces, just use bigger pictures so everything it clear. Look at how it's presented in other people websites:
http://www.felixcharacters.com/
http://www.mariempepin.com/
http://www.adamskutt.com/
http://mdadela.format.com/
And the text. Get rid of it or keep the essential. Like, do a bullet list of software, name of project, etc. Keep it simple.
I will come back with an update when happy with the result.
I know that all the changes will make my actual characters look better but in the same time I do believe that for my next characters I need to work harder to get a better quality.
Cheers and thanks again!
www.cristianpall.com