I can't tell if there's something wrong with the software or my workflow but I'd love some insight into this.
1. I used a color map to generate a normal map that I'm happy with:
http://i.imgur.com/1NxNJ7B.jpg
After exporting, I brought in the new normal map to generate height/ ao/ etc. But upon importing the normal map (or any normal map for that matter) everything looks terribly compressed:
http://i.imgur.com/DLcWun0.jpg
What's causing this?
Replies
But you recognized my Nvidia card. Is there a known issue with the GTX 970? I feel like that's a fairly common card?
Don't export and then re-import the Knald generated normal map.
Once you're happy with the Normal map generated from the Color Map hit the "Update Integrator" button and that will set Knald to generate out usable AO, Cavity, Convexity, etc. maps.
I have yet to get good or even usable results when I load a Normal map straight into Knald, but the Color to Normals generator is where it excels IMO.
Just updating them isn't enough, needs to be a full reinstall to fix the issue.