So, finally it's time to learn substance. Started with a basic brick texture. Lots of cool stuff learned from pipesfranco, joshua lynch, and many other great artists. For artists, who haven't tried it out yet, give it a chance. You'll never regret it. It's fun to work with, and can make things quicker in your existing pipeline.
Here's my very first substance material, with a very unorganized graph.
Replies
Great work!
@Myging - Thanks for your appreciation.
Here are some links to get you started -
https://www.youtube.com/channel/UCWxUhn1cKgy5jaTVueK_VAQ
http://www.polycount.com/forum/showthread.php?t=145615&highlight=josh
http://www.polycount.com/forum/showthread.php?t=145660&highlight=josh
Wow, even more thank you! Keep up the awesome work!
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UE4_Substance_Designer_Materials_WIP
Here's a little sneak peek of the procedural materials I'm creating in Substance Designer and Unreal Engine 4. Final outputs will be different design patterns (all procedurally created in Substance_Designer), with 3 levels of ageing.
Hope you guys like it and thanks for watching.
Hi all! so im pretty new to SD... I'm looking for a way to create panels in substance designer at a large scale that look like they were painted in batches and then assembled onto a hull so they have slight color variations per panel group but not too noisy. This is what I have so far...
here's an example (the panels on the disk):
noisy http://static1.squarespace.com/static/5504ba81e4b030d1c7f9ce00/55105a54e4b0c289fce6c5f2/551076c4e4b01eb6529252d7/1427142342246/130_Vfx_Ext_YankeeStadium_110801_Rendering01A_JC.jpg?format=2500w