hi everybody, i am still learning modeling for games, already know all general workflow, my question is the next
in general idea how much low poly must have a enviroment scene
in other words, for example
i want show a window in my scene, how much i have make in polygons and the rest leave to textures and normals and rest maps?
i just can make a plane and leave the rest of the appareance window to the texture and the engine render? and in this way keep the polycount low
there is some kind of rule to take in mind?
sorry my bad english, thanks very much in advance.
Replies
http://wiki.polycount.com/wiki/Polygon_Count#Typical_Triangle_Counts
Depends on which hardware the game will run on, how much memory you have to work with, how many models are visible on screen at once, how many models are dynamic (characters, destructibles, etc.), what other expensive things are happening in the game when you see the window model, etc.