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newbie question need advice

hi everybody, i am still learning modeling for games, already know all general workflow, my question is the next
in general idea how much low poly must have a enviroment scene
in other words, for example
i want show a window in my scene, how much i have make in polygons and the rest leave to textures and normals and rest maps?

i just can make a plane and leave the rest of the appareance window to the texture and the engine render? and in this way keep the polycount low

there is some kind of rule to take in mind?

sorry my bad english, thanks very much in advance.

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