I have a basic box that I made and I then mirrored it , so the uv are overlapping.
I then started using the Viewport Canvas tool and for some reason when I go to paint on the model it doesn't paint where my cursor is, it paints way off from it...
Does it now work well when it is painting on a object with overlapping uv?
Replies
To prevent this, use the UVW Unwrap modifier to move the overlaps 1 unit over, collapse the stack (not required, just good housekeeping), and try painting again.
Here's a pic
http://wiki.polycount.com/wiki/Normal_map#UV_Coordinates