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Current gen triangle limits

HashBrownHamish
polycounter lvl 5
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HashBrownHamish polycounter lvl 5
Hi i was wondering if anybody knew of a good reference for triangle limits of current gen assets. I'm working on a weapon in the mindset that it is for a current gen first person combat thingy and i was wondering how much i should limit myself in terms of triangles etc..

Also i know about the differences in triangle counts for first person vs third person or that secondary characters get less triangles etc.. I'm just looking for a general rule of thumb

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  • AdvisableRobin
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    AdvisableRobin polycounter lvl 10
    Look up art dumps, they sometimes show wires or even give some technical details about the assets.

    In this current gen of consoles the "triangle" limit is however many it takes to maintain a good looking silhouette at the viewing angle. If you really want a hard number, Far Cry 4 was using ~15k per weapon and that was shipped to both current and last gen consoles.

    Ultimately if you don't have a technical or art director giving you guidelines then it comes down to your best judgement. If you're working on personal portfolio work then trying to stick to a certain tri count shouldn't be your top priority, in my opinion anyways.
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