Home Unity

Distant Mountain Billboards

polycounter lvl 6
Offline / Send Message
Montreseur polycounter lvl 6
I am at a point in my project where I need to figure out a solution to this. Basically our game is "zone" based, so there is a loading screen between environments. Now with only one terrain per scene, what begins to happen is that once you get to a certain elevation in the terrain you can see past the bounds of the terrain, thus seeing the empty map.

I was thinking of just modeling some large mountain meshes to place around a scene, but I was wondering if there was a simpler way to achieve the same effect, or if anyone else has some come up with, or knows of a method to create the faux landscapes in the distance.


Some zones will need to be forest trailing off in the distance, others will need coast lines, etc.

Replies

Sign In or Register to comment.