I am at a point in my project where I need to figure out a solution to this. Basically our game is "zone" based, so there is a loading screen between environments. Now with only one terrain per scene, what begins to happen is that once you get to a certain elevation in the terrain you can see past the bounds of the terrain, thus seeing the empty map.
I was thinking of just modeling some large mountain meshes to place around a scene, but I was wondering if there was a simpler way to achieve the same effect, or if anyone else has some come up with, or knows of a method to create the faux landscapes in the distance.
Some zones will need to be forest trailing off in the distance, others will need coast lines, etc.
Replies
http://wiki.polycount.com/wiki/Cube_map
When you make the cubemap images, you can render mountains etc. into them.
Many games also place models in front of the cubemap, so you get some parallax and animation.
Halo comes to mind, also Destiny.
https://www.bungie.net/7_The-Skywriters-of-Destiny/en/News/News?aid=12017
https://www.google.com/?gws_rd=ssl#hl=en&tbm=vid&q=assassin%27s+creed+timelapse
https://www.google.com/?gws_rd=ssl#hl=en&tbm=vid&q=red+dead+redemption+timelapse