Hello everyone, I haven't posted any art on Polycount in quite a while...
I graduated with an advanced diploma in game development almost a year ago, and since then haven't been
too active in the craft. I did a paid freelance contract, as well as some of my own personal work, but haven't really completed any of my own personal work until now. Here's my first contribution to Skywind (
https://tesrenewal.com/) that I've been working on:
First I made some concept art:
Then I made the high-poly:
Then I made the low-poly:
Then I finished a first-pass of the final textured result:
I think the final result is a little underwhelming, mainly because I haven't been able to make the blade look reflective and glossy like a smooth razor sharp ebony/glass-like blade should look like. I was able to capture the look in my concept art, but not in 3D so far...