Hi, My mesh has a gap when i mirror geometry or duplicate special. If mirroring geometry I increase the threshold, then it does merge vertices but then I lose the symmetry which I need for future needs like rigging, or even further modeling, etc.
I have tried the following to no avail:
- open closed maya, deleted history, centered pivot, moved pivot to x = 0, checked that all vertices are at x = 0.
- exported/imported the selected model and tried to mirror again to no avail.
Been fighting with maya for hours now and hopefully some can help and I can get some modeling done.
Model exported to fbx is here if u quickly wanna open it in your maya and see whats wrong.
http://www.filedropper.com/b_1
Replies
You've gotten into a good habit by Deleting History, but Freezing Transformations is a good idea when doing this sort of stuff too.
many thanks for the great advise. I froze transformation and voila. However, I ran into one issue. Basically, I moved the whole object to x,y,z = 0. Then deleted history and froze transforms. It worked, however, I also wanted symmetry but that didnt work. I guess it cos the symmetry line is the issue here since I cant just move the border edge to x = 0 as the half object is there before I mirror or else we have geometry overlap. So is the only way to have symmetry is to move object closer to origin and then snap verts to say x = 0.
many thanks for the great advise. I froze transformation and voila. However, I ran into one issue. Basically, I moved the whole object to x,y,z = 0. Then deleted history and froze transforms. It worked, however, I also wanted symmetry but that didnt work. I guess it cos the symmetry line is the issue here since I cant just move the border edge to x = 0 as the half object is there before I mirror or else we have geometry overlap. So is the only way to have symmetry is to move object closer to origin and then snap verts to say x = 0.