I have been working on this for a while off and on just recently got a fire lit under my ass to finish. The high poly is nearly complete i just need to finish the landing gear and tail rotor. C&C would be appreciated
I will try to find older images to show a bit of the process to getting here and i will continue to post as i get closer to finishing
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Another point is the smooth surfaces, or the lack of smoothness. Is it a Spaceship with no air resistance? Without the rotors i have said Spaceship with bumby design.
The work itself is very nice, the high poly rocks but the plausibility lacks.
As for process i generally block in with Maya then detail in Zbrush
If there's a way to clean up the unnecessary separations, etc. I'd recommend doing that.
Maybe the color scheme in the end will help make it less noisy, I'm not sure.
Silhouette looks good to me, it's mostly just internal reads.
but I have to agree to Brain here, the panels are to much, it creates a lot of noise.
Also the body mass seems totally of compared to the tilt engines.
Try to remove some of the greeble on certain surfaces, since there's barely any negative space.
Also, some of the forms look abit mushy, but I guess that's normal with Zbrush stuff.
But this concept can be really awesome just push it a bit more
Detail is the least important, what he should care about at that stage are proportions, logic and visual balance, of which all could be vastly improved
I would also advise taking some detail away from the not so important areas, like the back, to give the eye some rest with clean shapes that go with the flow. tons of small scale detail that does not fulfill purpose will only give visual noise and make it feel overdone, try putting more time into proportions and authenticity, it will upgrade the model far more than detail can and im sure people will trust you on the hard surface part either way, but nothing can hide weak proportions, i know it sucks tweaking things again but it will be worth it
Hope that helps!
welll shit i learned something lol
Thanks again for all the feed back.