I am texture baking a model for a ambient occ and I am using mental ray for it. I am getting a very bright result. I have a Standard Material on the model for the bake. Any suggestions?
or if anyone has a image of good settings for the Render to texture parameters that would help too.
Replies
Also your actual AO Map is different from what's being displayed in the render window.
Maybe try turning off gamma and lut.
I cant really see any shadows on the side of the object...do I need to place the object in a room and then bake it?
any suggestion would be great