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Author:
rfarencibia
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Technical Talk
retopologising meshes
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[Deleted User]
Mar 2015
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jfitch
polycounter lvl 5
Mar 2015
Z-remesher in zbrush, or do it by hand. Those are pretty much your options! Unless there's some sort of Max fuckery I don't know about.
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Mar 2015
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Butthair
polycounter lvl 11
Mar 2015
Best solution is zremesher, then project to get back to original shape.
You can shrink wrap it in 3ds max, but topology may not be the best, depending on mesh.
There is a plugin for maya(?, or else 3ds max), called WrapIt. I think it's 40 bucks. Super awesome tool.
If you're 3ds max limited, quadify mesh then proOptimizer, then remove triangles, then some by hand nudging + shrink wrap areas of the mesh.
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cptSwing
polycounter lvl 13
Mar 2015
http://matt-clark.co.uk/wrapit/
(Max. No active development for quite a while, though)
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You can shrink wrap it in 3ds max, but topology may not be the best, depending on mesh.
There is a plugin for maya(?, or else 3ds max), called WrapIt. I think it's 40 bucks. Super awesome tool.
If you're 3ds max limited, quadify mesh then proOptimizer, then remove triangles, then some by hand nudging + shrink wrap areas of the mesh.