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Black Areas in Lightmap

polycounter lvl 7
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atomander polycounter lvl 7
Hi folks, pretty new Unreal user. I am trying to build the lighting in my scene, but when I do, get ugly black areas around some of my UV seams. Not sure why; no errors pop up when building the lighting, the second UV channel seems good with no overlapping areas and plenty of margin space. Any other ideas why this might happen?

k3NJuKp.jpg

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