Hey, guys. I've encountered a reflection distortion in marmoset and don't know if it supposed to be there or not. Basically, all I did is push out some faces on a sphere. One smooth group, no textures.
Is this band of distortion supposed to be there in this situation or I'm doing something wrong?
Replies
It's definitely the vertex normals, think about the way they're pointing, in that area they're pretty averaged/pointing the same way. If you want a sphere-like reflection on a not properly spherical mesh you'll probably want to check out something like normal thief.
That's my understanding of what's going on any way.
EDIT:
I just had a quick test of what might be occurring here, it could also be caused by your UVs. At least the sharp line might be.
The band is still normal though.
That's the perfect answer haha.