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3ds Max Normal Map Seams

Hello everyone,

-Low and high poly head model
-Projection modifier to extract the normal map
-Everything is working perfectly except...
-On UV seams I am having an issue where the normal map red channel is inverted on each side of a seam.
-I have looked through every solution thread etc and I can't work out how to have the red channel line up perfectly on UV seams?

I would really appreciate any help. I can provide images if needed.

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