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The legend of Zelda: Majora´s Mask

polycounter lvl 6
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Carlos Rubio polycounter lvl 6
Hi guys! this is my first post and i want to show you my latest work in 3D. This is a work for the school and i will appreciate comments and critiques :) hope you like it!

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  • YakZSmelk
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    YakZSmelk polycounter lvl 11
    Overall it's not a terrible piece but there are some serious issues you should fix.

    I compared your image to this one;
    MajorasMask3D.jpg?itok=ljNtyTna
    And made three areas of focus that stood out to me and detracted from the piece.

    Stance
    His stance is just very bland, if you study the reference image you'll notice he's in more of an action pose. His shoulder shifts forward while lifting the mask to his face. That action flows through his body and offsets his feat as thought he's leaning forward.

    Level of Detail
    So comparing the amount of detail in the hands to the rest of the character, the hands stick out like a sore thumb. Try to add more detail throughout the character to balance the details in the hand.

    Eyes
    Link's eyes in your piece are pretty scary, they make him appear extremely menacing. Combined with the Mask of Truth covering his face, he has an extremely sinister presence that doesn't speak to the character.

    I think you should relax his eyebrows and play with the eye color a bit. Showing more contrast in his eyes may help, for example;
    latest?cb=20090321143530
  • Carlos Rubio
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    Carlos Rubio polycounter lvl 6
    you're absolutely right, now i see the problem. I´ll try to fix it, thank you YakZSmelk :)
  • YakZSmelk
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    YakZSmelk polycounter lvl 11
    Not a problem! Just out of curiosity did you rig the character or just model his pose?
  • Carlos Rubio
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    Carlos Rubio polycounter lvl 6
    i made a rig yes :)
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