Home 3D Art Showcase & Critiques

First Post: Original Knight Character (Please Critique my Work)

polycounter lvl 4
Offline / Send Message
Nick_Simmons polycounter lvl 4
Concept done by the talented FZD graduate Greg Westphal and can be found on his drawcrowd page here: http://drawcrowd.com/greg/projects/mjmynzk1lteyltiyltm4?pos=9

Please offer critiques and so I can make my future projects even better!

Concept:1419719942.jpg?1419720301

Final Render out of Toolbag:
kNu65yf.jpg

High Poly Sculpt:
srTExor.png

Head Sculpt:
vslkWA7.jpg

Replies

  • slosh
    Offline / Send Message
    slosh hero character
    This is pretty solid. There are some minor head anatomy issues but nothing major. The ear looks pretty much ignored. The transition into the ball of the nose looks very harsh and his lips could use another pass. There are some other minor positioning issues on the head as well. The outfit sculpt looks good though...nice details! You're texturing and shader work needs improvement though. The metals read very flat and plastic like. The skin sss looks really blown out and the hair looks very saturated. The shoulder fur reads like a round plastic noise ball...i don't know how else to describe it lol. I think the outfit colors are very drab overall as well...maybe saturate the red cloth? In any case, not a bad character but the texturing/shader work sets it back a bit.
  • Nick_Simmons
    Offline / Send Message
    Nick_Simmons polycounter lvl 4
    Thanks for that slosh, yeah I've been told by my classmates that the shaders and textures aren't reading quite right. Material definition is definitely something I will be looking at moving forward.
Sign In or Register to comment.