This is pretty solid. There are some minor head anatomy issues but nothing major. The ear looks pretty much ignored. The transition into the ball of the nose looks very harsh and his lips could use another pass. There are some other minor positioning issues on the head as well. The outfit sculpt looks good though...nice details! You're texturing and shader work needs improvement though. The metals read very flat and plastic like. The skin sss looks really blown out and the hair looks very saturated. The shoulder fur reads like a round plastic noise ball...i don't know how else to describe it lol. I think the outfit colors are very drab overall as well...maybe saturate the red cloth? In any case, not a bad character but the texturing/shader work sets it back a bit.
Thanks for that slosh, yeah I've been told by my classmates that the shaders and textures aren't reading quite right. Material definition is definitely something I will be looking at moving forward.
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