My school has a mandatory work experience scheme for the first year of 6th form.
I am studying A Level Maths, History, Graphics Design and Art in 6th form, and I want to eventually work on 2d art in the entertainment industry. I feel that a placement in a professional studio would help teach me a lot about the inner working of the industry.
I have been contacting several game studios in the local area and those who have replied do not offer work experience. However they did recommend that I contact a couple of recruitment agencies, but I am currently awaiting a reply from them.
Currently, I feel as if I am driving into a brick wall, so I have a few questions that I would like to ask:
- Has anyone done work experience while in 6th form?
- Is there anything else I could do to further my chances at finding a placement?
- What sort of opportunities should I look out for and who could help me?
- What are some good alternatives that would help further my learning of art and design for productions?
Replies
The best I can suggest is that you build up a portfolio of small projects in something like UE4 or Unity, then re-approach the local studios with it so that they can see your potential. Also, go for the studios that look to be in poor health, they'll spring at the opportunity to have free intern labor if they think you're vaguely competent.
It won't be the most glorious thing ever, and it probably won't last long at all, but it'll be a start.
I asked them what sort of things I should do to build up a solid portfolio,
I'm relaying this to help the younger users of the forum such as myself.
As said in many many other thread here on the forums, get involved with mod and indie teams that are just looking for help. It will help you grow, will help gain actual production experience (making art for a portfolio and making art for a game are DRASTICALLY different in terms of budgets in all aspects), and sometimes helps pad the resume a little bit. Better than having nothing. If you find a great team to work with, with the power of indie development these days, you can go a long way with a self funded, small project. Maybe even get some internet recognition which would quickly jumpstart your career in the industry.
Goodluck. Plenty of resources around Polycount that can help you break in. Dont let school get in your way, your career/portfolio have to come first. I am just going to be super blunt, an honors award for high GPA will most likely not help you get a job at all. Your art quality will.