Looking pretty good, though you might want to use a curvature and/or ambient occlusion map to help with making the scratches/dirt/damage/edgewear a little bit more location based if you haven't already. (Currently the knife seems to have the best location/believable wear out of all of them that seems the least random)
I'm not too sure what the object is above the canteen, is it supposed to be some sort of waterproof container for matches?
Out of all of them I think the compass, radio, and map currently have the most polish where as the others could use a few more passes/tweaking in their texture work to really bring it up.
Looking pretty good, though you might want to use a curvature and/or ambient occlusion map to help with making the scratches/dirt/damage/edgewear a little bit more location based if you haven't already. (Currently the knife seems to have the best location/believable wear out of all of them that seems the least random)
I'm not too sure what the object is above the canteen, is it supposed to be some sort of waterproof container for matches?
Out of all of them I think the compass, radio, and map currently have the most polish where as the others could use a few more passes/tweaking in their texture work to really bring it up.
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I'm not too sure what the object is above the canteen, is it supposed to be some sort of waterproof container for matches?
Out of all of them I think the compass, radio, and map currently have the most polish where as the others could use a few more passes/tweaking in their texture work to really bring it up.
Keep it up!
Yeah I'm using AO and curvature but could certainly pullback on the general distressing so the edge work stands-out more.
The object above the canteen is water-proof matches.
Cheers!