Last updates
hi
Another model inspired by the same
concept artist , here where i am.
I have no idea how the hell am i going to generate the details on the "shield" and keep that low poly (since i'm noob in zbrush..), but i like that, its a good challenge^^
Replies
Here where i am atm, still need a lot of tweaks and the details on the "shield" were done quick with photoshop and crazy bump for a test, i'll need to import the alphas into zbrush in order to get better results
Crits and advices are welcome
Here where i am
finaly got better results on the "shield" part, still some tweaks then i'll import that into ue4 and start the textures
Crits and advices welcomed.
Its not that good atm, but i'm working on it, and for the previous details, imo it was too charged, but i'll give a try at that ndo and the whole quixel suite