So I decided that I have been lurking here for far too long and it was time to post some of my images. The first three images are personal projects.
First up is a maschinen krieger gans modeled, textured and rendered in Modo. All of the textures are done procedurally with the exception of the decals.
And here is an Assault Pod from Robotech. Modeled in Modo with textures made in Substance Painter. The screenshot is taken directly from Unreal Engine 4.
And here is a stormtrooper I made. Modeling and rendering done in Modo.
Here is one of the environments I worked on for the game Kingsroad. I did most of the layout and lighting here as well as a lot of modeling. Most of the work was done in Maya.
And here are some low poly diffuse only hand painted characters I made for Kingsroad. Modeling and texturing all done in Modo.
Thanks for looking!
Replies
Could you share some more of the work you made for the environment?
Looking forward to seeing more of your work.
Thanks. I don't have anything available at the moment from that particular environment but here are a few props I made for KR:
Maschinen Krieger is a science fiction universe created by a Japanese artist by the name of Kow Yokoyama in the 80's. You should look it up... tons of cool designs.
I'm not sure how long this one took as I just made it in my free time an hour or two at a time. I used Meshfusion and procedural texturing to speed things up though so it wasn't that much of a time sink.