Hi there,
So I've been subscribed to Digital Tutors for a while and have been going through many of the learning paths picking up knowledge on what I can. Through the Modelling tutorials they tend to emphasize a lot on the smoothing preview (hitting 3 on on the keyboard) technique for modelling.
Teaching you to plan to use this technique through modelling and adding edge loops where necessary to sharpen specific edges.
Is this technique valid for Games?
like will the model still retain the smooth preview when exported into something like the unreal engine 4 or is this technique more valid for 3d modelling outside of games? since I haven't really seen this technique used when watching other 3d modelling for games tutorials elsewhere.
Thanks for any heads up info on this in advance.
Replies
You will then have to make a low res model and bake the high res detail into a normal map for a game ready model. the tutorials on digital tutors cover this. specifically one on an assault rifle
how do i get those cool details? and what parts should i model?