Hey guys , I decided to have few months brake from making commercial stuff , so I have time to learn new programs, new workflows, and try to make bigger enviro at the end. First material that I create were bricks, Im decent satisfied with it, but It's not greatest one for sure and I could work on it much more, but it took me a lot of time anyway.
Looks pretty nice, I like the way the mortar goes around the bricks and sip out.
I feel like some of your colors might be a bit too dark and saturated overall, It might be because of the environment you're using, so I'm not too sure.
If it feels good in other lighting conditions, then no problem.
A bit more gloss/roughness variation would be nice as well. But overall really solid texture.
Looks pretty nice, I like the way the mortar goes around the bricks and sip out.
I feel like some of your colors might be a bit too dark and saturated overall, It might be because of the environment you're using, so I'm not too sure.
If it feels good in other lighting conditions, then no problem.
A bit more gloss/roughness variation would be nice as well. But overall really solid texture.
Hey thank you from your contribution in that thread, really appreciate your works in SD! You were right about all what you wrote and right now I know why it looked like it looked. First I did mistakes in setting it in Marmo like not inverting roughness to not setting to linear etc. so you know it couldn't look good. So in diffrent lighting position it looked even worse ;-).
But today I went back to this substance (love substance that I didn't need to make all from scratch I could just go back to graph and rework it) and reworked it, for my chinese scene. I hope I gonna get some critique! Here are the results:
Replies
I feel like some of your colors might be a bit too dark and saturated overall, It might be because of the environment you're using, so I'm not too sure.
If it feels good in other lighting conditions, then no problem.
A bit more gloss/roughness variation would be nice as well. But overall really solid texture.
Hey thank you from your contribution in that thread, really appreciate your works in SD! You were right about all what you wrote and right now I know why it looked like it looked. First I did mistakes in setting it in Marmo like not inverting roughness to not setting to linear etc. so you know it couldn't look good. So in diffrent lighting position it looked even worse ;-).
But today I went back to this substance (love substance that I didn't need to make all from scratch I could just go back to graph and rework it) and reworked it, for my chinese scene. I hope I gonna get some critique! Here are the results: