Hi, if im going to set up a skin shader for my character's face should i keep the uvs of the face separate from any other material, for example eyes and hair...or can i have them on the same uv map and assign the skin shader to the face area only. This is in Marmoset toolbag btw
Ive played with the masks but the material seems to have an overall effect on all the uv space. Whats the best approach?
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