Hey Guys!
I am a Digital Art student at Games Academy Berlin and did this Lady for a project in school. She was supposed to be a mother who killed her daughter and should on one hand scare the player and look creepy/disgusting, but on the other hand look like a tidy ordinary 30s housewife. Somehow like Marjorie Dursley from the Harry Potter movies. Anyway I would like to improve her from HP on and hopefully use her as a portfolio piece, since I am not satisfied with her. I would really love you guys to give me feedback, anatomical wise, concerning the design etc., for this is my very first 3D character. If you need different angles or want to see her in her dress more, just tell me
But please, do not hold back your critque.
Thank you!
Replies
You should have second look at some references for the knees as there should be more of a michelin effect there, depending of course how far you really want to go with the fat.
I would go for either really obese http://img3.wikia.nocookie.net/__cb20121005133306/uncyclopedia/images/4/48/Fat_woman_in_bikinis.jpg (left) or just fat http://blogs.babycenter.com/wp-content/uploads/2008/03/abefore121206_191x350.jpg
Yes, the knees need to be done again, you're right. Concerning the fat I think I will go for the left reference.
I Really enjoy the face!
Yeah I really look forward making all the little nasty details. Yesterday I started with the dessous and how they cut in her flesh, but I think it's smarter to do those details first. I also thought of all the stuff you just listed. Cellulitis, bedsores, fungal attack where fat is lying upon each other, etc. Additionally I have the woman from Shining in mind, the one coming out of the bath tub. http://www.culturesnob.net/assets/images/entries/2008/04/shining07.jpg
https://tolaughisdivine.files.wordpress.com/2013/10/funny-very-very-fat-woman_3.jpg
Also, looking at her teeth, the madible seems to descend without rotating around the temporomandibular joint. Subbed!
On a critique side maybe some really long finger nails then you can do like some chipped nail polish ect? I dunno, I tend to find those long fake finger nails kind of creepy/trashy.
Hey everyone!
I started with the details on the right leg for now. You can see a big bedsore, cellulitis and some varicose veins. Making the cellulitis look kind of acceptable was the hardest part for me. Maybe you have some tips how to do it? Or how you'd do it? As you can see in the close-up of the bedsore, my resolution is too low for sculpting such details. Now ZRemesher and Dynamesh will always take away some of your detail, right? And they are meant to be used in the beginning of sculpting, aren't they? So, as I can not divide the model once more because ZBrush is then slowing down totally, is there a way to get more topology for detail? Or is that something you have to plan right in the beginning and now I have to make the best out of it? I wanted to ask you first before continuing. Thank you!
PitelinM, yeah that's the problem. Because the resolution is that low, I can't carv in muscle fibres. Although you're right, there probably is only fat that deep. If you mean that wobbly part, that's some pus/ fat. You can see it here:
http://www.rosenfeldinjurylawyers.com/wp-content/themes/rosenfeld/images/practice-areas/stages-of-pressure-sores.jpg
To DataDragon...there are people on here who are experienced and true masters in what they do, they for sure can give you way better advices. I can only say, that it helps me a lot wehn I look how things work when I want to model them. What happens there, when the skin is getting cellulitis for example. And stop using strg+z all the time. If you did something on your model, and it doesn't look good, remember that there were a purpose, why you did that stroke or whatever. Try to learn from those "mistakes" you make insead of undoing them. I have to train that myself.
divided in subtools zBrush can handle far more polys
also you can use HD Geometry or use polypaint on zremeshing to add more density to the mesh at the detail areas (red = more density \ blue = less mesh density) and check "use polypaint" before remeshing
Hey guys!
I am very sorry for not uploading anything for so long. What do you think about her state right now? For me she looks a little blank at the upper part of her body, but sadly there no cellulitis occurs. I really want to get finished with the HP now. Tomorrow I will maybe dress her in some underwear and then start with Lp, texturing etc. One question: Would you suggest polypainting or texturing the UV in photoshop? I personally like polypainting, but I am not experienced enough in texturing so that I know the big advantages and disadvantages of polypainting vs. traditional 2D texturing. Maybe you wanna share your experience with me, it would help a lot
Cheers!
For texturing, do both, as long as it works for you. You'll find yourself favoring one over the other for certain tasks perhaps.
I take after ysalex's pipeline for skin texturing since ZBrush's polypainting FEELS easier to me, but all my final texturing completes in Photoshop. I can assign groups and masks to very specific elements like Dirt or Edge Wear, so if I need more or less Dirt, all I have to do is affect that Group only, not touching other areas like the Skin Base, for exmaple.
Below is an example of what my layers look like for one character. I take a lot of reference for the setup from Quixel's dDo output.
Your decision regarding that depends on how much memory you want to have to load in during the operation of a game.
Hey you all,
as I said I tried some underwear on her. The bra I really like, but I am very very unsure about the panties. They justdon't look like panties. I'd make it some cotton underwear, those beige ones who old people wear and put all kinds of dirt and sweatmarks on it. Originally I wanted to dress her up in erotic lace underwear, but that'd be too much work for the little time I have. What I will try is using an alpha mask to fake some kind of this: http://www.hirsefelt.de/media/catalog/product/cache/3/image/9df78eab33525d08d6e5fb8d27136e95/a/m/amourette_max_2.jpg But what do you guys think? Do you like the underwear or do you prefer her naked? Would you go for the lace or for the cotton? You see, I am unsure myself
Thank you all
i also would increase the skin folds aournd the kneecap
Geez..2 month since my last post..School started again and with it a new project I am working on right now. I am very sorry for letting so much time pass since my last upload. I really need to learn how I can plan my working time, so that I have enough time for my personal work and the project work for school. For the school project we're working in teams and as soon as I work for my own I feel bad for them. But I found some time in between to continue with her and now finished the polypainting. I will go on doing the lowpoly and then, after baking, improve the polypaint with Photoshop, bring in some more colour and nice phototextures. The hair and shoes I haven't touched yet, because in the process of polypainting for me it always gets kind of blurry. That's why I'm going to do it in Photoshop.
I hope some of you still reply Have a nice day!
Finally I guess I can say, that there is no urgent need to touch this model again, except for rendering, which is the last thing to do. I really struggeled posing her, the mesh doesn't allow everything I wished for, but I think it's okay. Do you find anything that needs to be changed? And: Any tips for rendering? Because this will be my first time setting everything up for a cool render. Unfortunately it needs to be done in ZBrush because of HD Geometry. After that the next portfolio Character is ready to go, for which I am going to open a thread, too. And when then there's still time, do a little environment surrounding for both of them, at least a ground. Thank you all for the feedback and all the tips you gave (and hopefully will give) me!!
Cheers!