So i'm looking at substance designer made stuff were the artist has only used SD to create some pretty sick looking textures. That made me think, can nDo2 do similar things? I haven't looked that much into it, only seen some hard surface design. Would be interested to see if people have used it to create more organic textures.
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Just as Finalhart says, one of the strengths of both Ndo and Ddo is that you can take full advantage of Photoshop. So for Ndo you can sculpt freely with brushes in PS. its really great for adding detail to already baked normal maps! Let me know if you have any more questions