I'm working on a takedown and here's my first blockout. I will post updates as it develops but I'm looking for some feedback. As I move onto breakdowns, any feedback and crit is very much appreciated! :-)
Good start. Looks like red clips through blue a lot during the stabbing. Also, blue needs to look at red more. currently he just stares off into the distance.
Yeah, blues mid pose when red is on the ground and struggling feels a bit un-natural.
I'd imagine the left shoulder might be a bit more relaxed during that stance. A bit more contrapposto.
Timing feels pretty good, and I like the feel of blue's handpush, but on that note, red's feet might not come up that high, but I like the general thought, so maybe a bit lower.
Thanks again for the feedback so far, it was very helpful! Here is my next pass. I'm going onto another pass soon, so if anyone out there has any feedback at all for this, I wanna hear it! :-)
Note: I only used a .gif as it's handy for me to get something online for you guys quickly. In future passes I'll likely use youanimator or syncsketch. But if anyone would prefer this update as a vid in that format for critting, let me know and I'll sort that out for you. All feedback is much appreciated :-)
Red gets sliced in the neck and then stabbed in the stomach. The only problem I really have in the story is that I don't feel like he is going to get up from that. When Red Turns more on his back to face blue I feel like I don't believe it because he should be pretty wounded. If he did do it, I don't think it would be as fast as you have made him.
ohh no! why so much violence! haha ugh! it looking pretty cool! the poses feel strong and its looking pretty nice!! love the arcs of the knife! :') keep up the hard work you are getting there!
It's been a while, but here is my latest pass on this anim. I'm looking to go into splines in my next update, so as always, any feedback and crit you can give me is much appreciated!
So I've also got a SyncSketch link going on there too. Use it!! It's the future!! Any crit that you can post here is very welcome too, but for any frame-to-frame crits that you may have, please go into the SyncSketch to comment there too in detail.
Thank you all very much. Looking forward to replies from you guys as I press on into splines :-)
The dagger flip seems pretty effortless, I think if you wanted to push it to the next level, you could totally sell it a bit more with the motion starting from either the hip or the shoulder and break the joints in secession to power the movement. Could infuse a bit more style.
I think in general you are at a crossroads right now. Make it realistic or make it super stylized. Overall the timing and the base motions can go either way at this point, in my opinion. Kick some ass
Thanks for the awesome feedback guys :-) Soon as I get some time I'll get straight onto the first spline pass.
@ Heboltz: I know what you mean. Adding movement from the shoulders or hips before the knife flick would give it a bit of anticipation. My worry about that is if it would be believable as a realistic action. I am going for a semi-realistic tone, but I want to exaggerate the strikes themselves for greater impact. I'll play with the timing on the strikes to try and hammer that impact home a bit.
Thanks again guys, will have more on this soon :-)
It's been a while (work gets busier but free time sure as hell don't get slower!), but finally got round to getting out a spline pass of this. Syncsketch was really useful last time, thanks for the feedback. I've added another SynsSketch here as well so feel free to use that also:
(Note: I think the .gif here actually plays too fast. I may have messed up the frame rate on export. If you view the animation on Syncsketech that will give you a much more accurate play rate)
So, with time being a factor now, I'm looking to wrap this up and move on. The plan is to do another pass to settle the ending, fix the stab impacts to add a better feel to the piece, and do a dynamic camera pass. But if anything sticks out, please let me know and I will try to include those fixes also.
Thanks a lot guys, looking forward to the feedback, and keep doing awesome things :-)
I'd love for the red guy's hand to come up in fear as the other guy is about to land the killing blow - A last minute attempt at a defence. I like the movement of the knife out of the guy's head, and the effort to try and get it out, but i think it looks a little cartoony to have it come up that high? Maybe just lesson the IK hand on the Y axis a tad. Watch out for the blue guy's feet and where his balance is!
Replies
I'd imagine the left shoulder might be a bit more relaxed during that stance. A bit more contrapposto.
Timing feels pretty good, and I like the feel of blue's handpush, but on that note, red's feet might not come up that high, but I like the general thought, so maybe a bit lower.
Nice work man, keep us updated!
Will update again soon :-)
Note: I only used a .gif as it's handy for me to get something online for you guys quickly. In future passes I'll likely use youanimator or syncsketch. But if anyone would prefer this update as a vid in that format for critting, let me know and I'll sort that out for you. All feedback is much appreciated :-)
It's been a while, but here is my latest pass on this anim. I'm looking to go into splines in my next update, so as always, any feedback and crit you can give me is much appreciated!
SYNCSKETCH: http://www.syncsketch.com/playground/40344358f77e466cb5827188b1c62cff
So I've also got a SyncSketch link going on there too. Use it!! It's the future!! Any crit that you can post here is very welcome too, but for any frame-to-frame crits that you may have, please go into the SyncSketch to comment there too in detail.
Thank you all very much. Looking forward to replies from you guys as I press on into splines :-)
I think in general you are at a crossroads right now. Make it realistic or make it super stylized. Overall the timing and the base motions can go either way at this point, in my opinion. Kick some ass
Word ^^
Looking forward for the next update
@ Heboltz: I know what you mean. Adding movement from the shoulders or hips before the knife flick would give it a bit of anticipation. My worry about that is if it would be believable as a realistic action. I am going for a semi-realistic tone, but I want to exaggerate the strikes themselves for greater impact. I'll play with the timing on the strikes to try and hammer that impact home a bit.
Thanks again guys, will have more on this soon :-)
It's been a while (work gets busier but free time sure as hell don't get slower!), but finally got round to getting out a spline pass of this. Syncsketch was really useful last time, thanks for the feedback. I've added another SynsSketch here as well so feel free to use that also:
SYNCSKETCH: http://syncsketch.com/playground/f6c5d3a2ad54425fab8092d7322aeacb#29618
(Note: I think the .gif here actually plays too fast. I may have messed up the frame rate on export. If you view the animation on Syncsketech that will give you a much more accurate play rate)
So, with time being a factor now, I'm looking to wrap this up and move on. The plan is to do another pass to settle the ending, fix the stab impacts to add a better feel to the piece, and do a dynamic camera pass. But if anything sticks out, please let me know and I will try to include those fixes also.
Thanks a lot guys, looking forward to the feedback, and keep doing awesome things :-)
I'd love for the red guy's hand to come up in fear as the other guy is about to land the killing blow - A last minute attempt at a defence. I like the movement of the knife out of the guy's head, and the effort to try and get it out, but i think it looks a little cartoony to have it come up that high? Maybe just lesson the IK hand on the Y axis a tad. Watch out for the blue guy's feet and where his balance is!
Best of luck- keep going