Hey guys, I have this gun concept from Micheal Verdu, and I really dig the style of the gun, reminds me a lot of the guns. I saw when I was playing Rachet and Clank, so I decided that I wanted to model it, and try to nail the texturing style and also work on my high poly modeling. so here is my blockout of the gun so far, i would love to hear what you guys think so far.
Replies
Don´t think so ; )
Even if we forget about perspective and distortion, the front part of the concept gun is way more tapered than yours and this stands out most, I think:
Also I think you might want to exaggerate the width of the wires going to the bulb in the back (and the sphere in the middle). Right now it would alias terribly in a game engine, probably even in first person view.
Lastly it seems like a few of your pieces just intersect with each other without any natural intersection or hole for the pieces to fit in. This is a bit nitpicky, but it's the kind of stuff that needs to be fixed to turn a good model into a great one.
Keep it up man, looking forward to the updates
One suggestion. In the concept, there are some red slits just in front of the red liquidy stuff. In your model your "slits" seem to be extrusions out.
he