Started my next character for improvement/portfolio purposes.
sorry but I couldn't find the artist behind this if anyone knows I 'll gladly give credit of course.
So it 's a female version of Illidan (I 'll only do that one) which I found very exciting and has all
these cool spikes and demonic stuff the normal Illidan has but with a female sexy twist as well :P
Here is my progress currently in day 5 of sculpting, and will probably sneak in the base mesh for the glaives today too.
All comments and critique very welcome!
Replies
Think about giving some muscle structure to the point where wings connect with body. Like that.
Biceps is too long I think.
Hope to see something more soon
@Jakub: thanks a bunch for that ref, will probably do exactly that!
Got a comment for the bicep from a friend too, so it's pretty sure that something is wrong will reapply measurements.
Anyway, keep goin! Nice work
This example is for deer, not... whatever one would consider Illidan, but this is a good example:
:thumbup:
@Kel-Shaded: Thanks man!
Alright, so here 's an update, done work all around really, only thing still missing is the wing skin so will start with that today.
The hair will be done with alpha planes so I didn't give much attention to the base.
Thanks again for any feedback!
My last suggestion is the tattoos. This is just personal opinion, but I think they would look better "sunk in" to the skin instead of raised up. Unless their sculpting is just for landmark purposes to show where they will be painted, then pay me no mind :P
Great work overall, I look forward to seeing this all done
But these warglaives, god, they're gorgeous! May I ask how you made them ? Was it just zbrush or something else ?
@Jakub: Thank you! Yeah the warglaives are mostly zbrush, did the blade basemesh in max with traditional poly modeling as I 'm not too comfortable with hard surface in zb.
Always try to keep silhouette in mind when sculpting form. Sometimes it helps to switch the shader to black, or black with that rim light outline, then rotate around and take screen grabs of the silhouette at various angles.
been a long since I updated this, but I got a full-time job(not related to 3D) and didn't have much time.
I hope I 'll be able to complete this even at a slower pace now.
So here goes the low poly it's around 50k tris for everything and I haven't done hair&fur yet.
Right now there are only solid colors per object and normals & AO.
Also I 'm posting an image of the warglaive bake which looks pretty horrendous, if anyone has any ideas what should I do I 'll gladly hear it!
The Warglaive does look muddy. The nicks and scratches look good, but the center emblem looks gooey. My suggested workaround may be a bit tedious, but I recommend modeling out the stars, gems and the ridges surrounding the gems in a 3d package. Then import those into zbrush and insert the meshes into the emblem. This will give you good consistent hard edge control. I think the glossy material you have applied to it in that render may be adding to the odd bake as well.
So here is another update, really the first I have for texturing as the previous was the very start.
I can't say I 'm very happy with how it's turning out, I had a better feeling for it at the sculpting stage, maybe it dragged for a little too long and I can't see it clearly anymore.
Next I 'll give some more attention to her hair.
Feedback is welcome and appreciated.
- The wings could be a bit more rough, i'd argue they're too shiny at the moment.
- Revisit the colors of the warpcleft. The serrated edges are a lighter grey/silver metal, and the green glow is more tight and bright. Animated materials would really help bring it to life here - and with the skin designs.
Overall it's coming along nicely. Really dig the work you did on the skin and face, they're great! The leathers look awesome too.
A more polished update this time, still wanna edit her hair and possibly add some more holes to her wings.
You are right that the hair need some work, they look kind of stiff.
Also the blades although they look great on their own, they don't match the style of the model.
leathery/bat wings should basically be treated like an arm with a hand and fingers. where yours kinda has 3 fingers joining onto the side of a fourth, all four fingers should really be connected to a kind of vestigial hand/wrist structure.
@Rawbert: I can see what you mean, I don't think I changed anything on the model so it's probably due to the glow and lighting. Will adjust.
@almighty_gir: The concept is pretty weird on that spot too and I got carried away and didn't look at any ref for the joints. Thanks for pointing it out.
a few things though:
-boobs look like they're glowing. I know the metal bra thing is meant to glow but it kinda seems like boobs have self illumination going on as well
-skin looks very 'polypainty' and feels slightly like plastic due to high glossiness
Thanks everyone for your input I 'll probably stop at this point as I feel pretty worn out on this one, got in some last tweaks based on your comments and here are the finals:
Marmoset Viewer on Artstation