Hello fellow Polycounters!
I thought I would start a thread for my current project. Here are a few images of the progress I've made:
I'm running into a snag trying to model the hood. I can't seem to find a clean method for modeling the parts that subduct under the "nose". (Images on left)
Lamborghini has managed to create some kind of overlapping optical illusion form.
Secondly, what's a good way to terminate edges that run along a curved surface? (Images on right)
Any and all feedback is appreciated!