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3ds max Transferring UVs Breaks uv mesh

greentooth
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MrNinjutsu greentooth
Hey, I was wondering if anyone could help me out with this issue.

Two meshes, same tricount, same topology, nothing remotely unique that differentiates either of the two. Except different uvs and when I transfer the new uvs to the old mesh, the uvs break up. No idea why this is happening and I feel like i'm overlooking something or i'm just being an idiot. Any help would be great.

Left is old mesh with old uvs - Right is dup mesh with new uvs transferred & broken

2015-03-03_08-53-20.png

Video of it breaking.

And another video which is crazy.

The mesh that I used to make the new uvs was from the old mesh, so there's literally no difference in topology.

Unless there is something I'm missing, please help!

Thanks.

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