I can't find the source data for the megascans materials.
I was watching this video from the wiki:
https://www.youtube.com/watch?v=nXPORiyVbVo#t=41
And he finds the source textures somewhere but I don't see them anywhere on my system. I've found some .pat files and that's about it.
I'd like to, for example, tweak the gloss map on PVC plastic to create a less shiny plastic. And then reuse that material on many textures in my game. At the moment, the best I can do is tweak the reflectance to make it less white. What I'd really like to do is actually modify the texture with more control.
Another good example is there's a nice scratch texture but there's one section of it with a noticeable scratch that looks bad when it repeats so I'd want to tweak that.
Replies
The source data for the megascans are actually .pat files, the values for each material is stored in xml-files at users/public/quixel/suite/script/presets/materials/megascans
But all those values can be tweaked in the suite, to tweak the gloss you simply go to the gloss tab and click on the reflectance value and select a color, same with all other maps!
If you want you can add a smart material, do the tweaks that you want, and re-save it as a smart material, then you can re-use it as many times as you want! Hope this helps, let me know if there is anything else you´re wondering about!