Hi! I'm modeling a person's shirt which is symmetrical on the torso area but has different arm lengths...I would like to keep symmetry while modeling the breast area but zbrush always offsets my symmetry point.
I've tried:
1. Local symmetry
2. importing after aligning vertex with center in maya
3. Smart resym in zbrush
All to no avail....is it possible to achieve this symmetry? if not...how can I go around it?
Replies
Delete history?
Freeze transform?
Run opimize mesh? (you wouldn't guess that this could fix these issues)
On Export, did you:
Save as .obj? Or is it .mb (or .ma or w/e)?
Save as a new file? (sometimes zBrush - or something else - caches the file, so changes don't actually update
If none of these work, then:
Could you split the mesh so the torso and sleeves are separate meshes/subtools?
Could you handle making it symmetrical in zbrush? (cut it apart, delete one half then use symmetry action, then cut the sleeve to match the original)
That's all I got without having the actual model. If you still have issues, I can take a look at it.
Thank you all for the answers